- 声望
- 点
- 金币
- 枚
- 银币
- 枚
- 铜币
- 枚
- 注册时间
- 2009-7-25
- 最后登录
- 1970-1-1
|
V1.2发现于MODDB,不知是否官方……看着不像……
网址:http://www.moddb.com/games/homew ... rld2-v12-patch-1211
115:http://u.115.com/file/clvf5zbe
V2.0发现自relicnews论坛,应该是出自MODer之手……仅做了特效修改……加载时建议效果全开(尤其是阴影)……
网址:http://forums.relicnews.com/showthread.php?191374-Homeworld2-(2.0)-Update-SVN-Public
115:http://u.115.com/file/e62m9u6a
另附粗略翻译的V1.2更新内容:
General
总体
The kick feature has been removed from multiplayer
kick feature(什么东西?)从对战中被移除
Vaygr Fusion Missile and Hiigaran Torpedo speed increased
V导弹和H鱼雷速度提升
All fighter, corvette and frigate weapon ranges slightly increased
飞机、艇和护卫的武器射程小幅增加
Most units have more realistic exoatmospheric maneuvering capabilities
大多数单位都有了更多逼真的外大气层机动能力
New game settings - new amounts of starting RUs, adjust CPU player aggression level, new starting fleet options
新的游戏设置:新的初始RU值,调整电脑AI的侵略性水平,新的初始舰队选项
Defined rules team game mode (courtesy of Mikail) incorporated for use in v1.2
“Defined rules team”游戏模式(感谢Mikail)整合并用在了V1.2中
Fighters
战机
Assault Craft and Interceptor Anti-Fighter short range missiles added
添加突击机拦截机反战机短程导弹
Lance Fighter improved against resource collectors and platforms
长枪机对资源单位及炮台单位能力提升
All fighters and bombers have slightly more armor (40 units per fighter, 50 per bomber)
所有的战机都有了更多护甲(战斗机每单位40,轰炸机50)
Addition of Vaygr Heavy Missile Bomber and Hiigaran Heavy Bomber
添加V重导轰炸机和H重轰炸机
Assault Craft & Interceptors dogfight and split into groups when engaging enemy fighters
拦截机突击机对敌时狗斗并分成小队作战
Corvettes
护航艇
Gunship weapons are more accurate, have a longer range and fire more frequently
炮艇武器更加精准,射程提升并且射击更加频繁
Pulsar Corvette accuracy increased by 75% against corvettes (From 40% to 70%)
脉冲艇的对艇命中率提高75%(从40%提升至70%)
Missile Corvette concussion missile damage slightly increased against corvettes
导弹艇导弹的对艇伤害值略有增加
Missile/Laser/Pulsar/Gunship corvette weapon ranges increased by 400 meters
导弹艇、激光艇、脉冲艇、炮艇的武器射程提高了400
Minelayer corvette mine duration is ten times as long as in v1.1
布雷艇的机雷生存时间是1.1版的10倍
Frigates
护卫舰
Flak and Assault Frigates manuver when engaging Fighters and Corvettes
防空护卫舰和突袭舰对空、反艇时会有战术机动
The Assault Frigates primary weapon is now its concussion missiles; kinetic turret accuracy decreased, missile damage increased
突袭舰主武器变成了导弹,对空炮塔的命中率下调,导弹伤害上调
Capital Ships & Platforms
主力舰和炮台
Capital ship defense guns fire more rapidly
主力舰近防炮射击更迅速
Vaygr and Hiigaran Carrier armor increased by 30000
V和H的航母护甲增加30000
Destroyer kinetic turrets reload twice as fast but do half damage
驱逐舰反舰炮台射击速度提升2倍,伤害减半
Gun Platform effectiveness slightly decreased (Fire more rapidly, takes two shots to kill fighters and 3 shots to kill bombers)
炮台武器效果小幅下调(射击更迅速,但需要两炮干掉一架战斗机,三炮干掉轰炸机)
Notes on Fighter (Interceptor/Assault Craft) Combat
对战斗机作战技能小结:
Interceptors and Assault Craft still retain very similar kill ratios against one another
as in v1.1, Assault craft still being superior due to their squadron sizes.
Both use dogfight attack scripts rather then the stock attack-run scripts.
Dynamic changes have been made to each - Assault Craft are more manuverable
and faster to accelerate, however their gun fires less frequently, has a shorter
range and is less accurate. Their missiles are slightly weaker and have half the
targeting radius (45 degrees versus 90) than interceptor missiles.
拦截机和突击机仍然保有1.1版中对彼此的杀伤率,突击机由于有更大的小队数量而占有优势,都使用狗斗的战术机动脚本而非惯用的“打了跑”脚本。双方都有动力学方面的变化,突击机更具战术机动性,拥有更高的加速度,但武器射击频率偏低,射程更近并且命中率更差,它们的导弹伤害略显贫弱,杀伤半径也只有拦截机导弹的一半(45对90)
*Heavy Missile Bomber & Heavy Bomber models and icons incorporated from the TFS mod
重导轰炸机和重轰炸机的模型和图标取自TFS mod
*Fighter & Heavy Bomber attack scripts incorporated and slightly modified from the TFS mod
战斗机和重轰炸机的战术机动脚本取自TFS mod并做了小幅修改
*Mikail's Defined Roles game mode has been incorporated and modified for use with v1.2
Mikail的“Defined Roles”游戏模式被整合修改用在了1.2中
*New Kinetic autogun animation incorporated from the PDS mod (used on Gunship, Gun platforms,
Marine & Defense field frigates, and as the Vaygr capital Hull defense gun)
新的炮塔动画取自PDS mod(用在炮艇、炮台、登陆舰、防御场护卫舰和V主力舰近防炮上)
|
评分
-
查看全部评分
|