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楼主 |
发表于 2012-2-23 17:08:15
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MKII4号机 发表于 2012-2-23 13:13
你还是没明白,单位要反导必须具有布雷功能,否则你武器写100%命中率,只对导弹开火也是没用的,不开火
谢谢你,
但我真的按照指示加布雷能力, 会不会做错什么....{:soso_e134:}
addAbility(NewShipType,"MoveCommand",1,0)
addAbility(NewShipType,"CanDock",1,0)
addAbility(NewShipType,"MinelayerAbility",1,3.5) <-------请看
NewShipType.dockTimeBetweenTwoFormations = 1
NewShipType.dockTimeBeforeStart = 2
NewShipType.dockNrOfShipsInDockFormation = 1
NewShipType.dockFormation = "delta"
NewShipType.queueFormation = "dockline"
NewShipType.dontDockWithOtherRaceShips = 1
NewShipType.ignoreRaceWhenDocking = 0
addAbility(NewShipType,"CanLaunch")
NewShipType.launchTimeBetweenTwoFormations = 1
NewShipType.launchTimeBeforeStart = 2
NewShipType.launchNrOfShipsInDockFormation = 1
NewShipType.launchFormation = "delta"
addAbility(NewShipType,"ShipHold",1,250,20,"rallypoint","Platform, Frigate, Corvette, Fighter, Utility",25,{
SuperCap = "2000",
},{
Frigate = "2000",
},{
Platform = "2000",
},{
Fighter = "12",
},{
Corvette = "600",
})
addAbility(NewShipType,"WaypointMove")
addAbility(NewShipType,"HyperSpaceCommand",0,1,500,1000,0,3)
addAbility(NewShipType,"CanAttack",1,1,0,0,0.35,1.2,"Missile, Mothership, BigCapitalShip, SmallCapitalShip, Utility, Capturer, Frigate, Corvette, Fighter","Frontal",{
Fighter = "MoveToTargetAndShoot",
},{
Corvette = "MoveToTargetAndShoot",
},{
Frigate = "MoveToTargetAndShoot",
},{
Missile = "MoveToTargetAndShoot",
},{
Munition = "MoveToTargetAndShoot",
},{
SubSystem = "FrontalVsSubSystem",
})
addAbility(NewShipType,"CanBuildShips",1,"Fighter_Efsf, Corvette_Efsf, Frigate_Efsf, SuperCap_Efsf, Utility_Efsf, Platform_Efsf, SubSystem_Efsf, SubSystemLarge_Efsf, Battlecruiser_Efsf, Shipyard_Efsf, Probe_Efsf","Utility, Fighter, Corvette, Frigate, Capital, Platform, SubSystemModule")
addAbility(NewShipType,"CanBeRepaired")
addAbility(NewShipType,"CloakAbility",0,2,2000,4000,3,100,1,1000)
addAbility(NewShipType,"RetireAbility",1,0)
addAbility(NewShipType,"HyperspaceInhibitorAbility",0,12000)
addAbility(NewShipType,"GuardCommand",1,7000,1000)
LoadModel(NewShipType,1)
StartShipWeaponConfig(NewShipType,"Zeon_MSHullDefenseGunSide","Weapon_HullDefense1","Weapon_HullDefense1")
StartShipWeaponConfig(NewShipType,"Zeon_MSHullDefenseGunSide","Weapon_HullDefense2","Weapon_HullDefense2")
StartShipWeaponConfig(NewShipType,"Zeon_MSHullDefenseGunSide","Weapon_HullDefense3","Weapon_HullDefense3")
StartShipWeaponConfig(NewShipType,"Zeon_MSHullDefenseGunSide","Weapon_HullDefense4","Weapon_HullDefense4")
StartShipWeaponConfig(NewShipType,"Zeon_MSHullDefenseGunSide","Weapon_HullDefense5","Weapon_HullDefense5")
StartShipWeaponConfig(NewShipType,"Zeon_MSHullDefenseGunSide","Weapon_HullDefense6","Weapon_HullDefense6")
StartShipWeaponConfig(NewShipType,"Zeon_MSHullDefenseGunSide","Weapon_HullDefense7","Weapon_HullDefense7")
StartShipWeaponConfig(NewShipType,"Zeon_MSHullDefenseGunSide","Weapon_HullDefense8","Weapon_HullDefense8")
addShield(NewShipType,"EMP",10000,20) |
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